Business Idea:
Implement a QR code wristband system in flea markets that tracks purchases, controls spending, and gamifies shopping as a fun, social experience akin to a festival or amusement park.
Problem:
Shoppers often hesitate to commit upfront or overspend, reducing engagement and purchase volume at flea markets.
Solution:
Distribute wristbands with pre-loaded tickets that shoppers spend throughout the event, encouraging fun, impulsive buying, and social sharing.
Target Audience:
Young urban shoppers, festival-goers, social buyers, and families seeking interactive shopping experiences.
Monetization:
Ticket sales, corporate sponsorships, vendor participation fees, and premium ticket options with added perks.
Unique Selling Proposition (USP):
A gamified, seamless checkout experience that makes shopping at flea markets feel like an immersive, social adventure, increasing time spent and sales.
Launch Strategy:
Partner with existing flea markets, pilot with small events using QR wristbands, gather user feedback, and expand with added features like digital rewards or social sharing.
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